Meta VR
Unlocking growth with improvements to onboarding for families.
Nearly half of VR users are sharing accounts instead of creating personal profiles. I led the design and strategic planning for a 3-phased initiative to address significant drop off and streamline onboarding for families with cross-device profile management solutions.
org
role
Senior Product Designer
year
2025
Product strategy
Prototyping
Onboarding
Visual design
+18k
Monthly active users
+108k
Monthly active users annually
+126
Headsets added daily
Challenge
Nearly 50% of VR users share profiles in headsets because onboarding is complex, sharing apps is confusing, and they're unsure if personalized profiles are necessary. This behavior hinders growth, personalization, and the social graph in VR.
Business impact
51%
share accounts to share apps and purchases.
44%
say it's easier than adding accounts.
43%
weren't aware they could switch accounts.
Approach
Led design for a cross-platform experience simplifying onboarding across VR, mobile, and web. We tackled three key themes through iterative phases:
Unclear how to use profiles = Misunderstanding the intended profile mental model.
Onboarding friction = Complexity adding new profiles, cross-device set-up friction.
Discoverability & awareness = Unintuitive entry points, unclear communication of benefits.
PHASE 1
The strategy
Analyzed the funnel with Data Science to identify drop-off points, then ran a brainstormed to identify solutions with Engineering, ranging from quick fixes to ambitious ideas. Prioritized with PM based on impact.
What shipped in the first 3 weeks
Added switch user panel for easier profile switching
Contextual messaging encouraging users to switch after successfully adding a profile
Removed unnecessary, blocking security requirements
Impact
Reduced friction at key points while we began to build a more comprehensive cross-platform solution.
PHASE 2
Strategy
Build a net new profile management system entirely on mobile to drive growth and leverage network effects. Users can manage headsets from their phones and send invites instantly, removing friction from the critical moment of adding themselves, family, and friends in VR.
What shipped
• Share-to-invite links
• One-tap invites for supervised profiles and family
• One-tap invites for people you've shared headsets with
• One-tap invites for people you've played with
Design decisions
One-tap to add, two-taps to accept in app
Headset owners add family members with a single tap. Invited users accept via in-app notification or SMS instead of email — keeping the flow native and reducing friction.
Evolved device page for discoverability
Surfaced "Manage profiles" as a clear entry point on the mobile device management screen.
PHASE 3
VR Welcome Screen
Establishing the multi-user mindset
Design decisions
First screen in headset
Avatars for quick identification when switching profiles. Prominent "Add profile" CTA makes it immediately clear more profiles can be added.
Age category first
Categorizing by age upfront ensures age-appropriate experiences and sets the right mental model for families.
Add profile CTA
Simple icon-based button modeled on Netflix's profile setup for instant familiarity.
Suggested profiles
One-tap adds for family members — the single biggest driver of MAU growth.
OUTCOME











